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Three navigation games for exploration
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In the computer programs Robot, OnTrack and Helicopter the students explore two systems of navigation (relative and absolute) and the way they differ. Students also explore angles as the magnitude of a turn around an axis.

Directions and turns can be indicated in relative or in absolute terms. At the end of that street, turn left expresses a direction relatively to the body, whereas walk 500 m to the north expresses a direction in absolute terms. In the computer programs Robot, OnTrack and Helicopter the students explore these two systems and the way they differ. Students also explore angles as the magnitude of a turn around an axis.

Students should be stimulated to do these computer tasks in pairs. Let students compare their answers and scores - for the shortest route - with other pairs of students. If the travelled distances differ greatly, the pairs should compare the routes they have chosen. The computer tasks can be combined with tasks on reading maps,like writing up directions for the route from school to, say, the library.

On Track

Robot

Helicopter
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