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Scottish Centre for Games and Learning

Onderdeel van Learning and Teaching Scotland

Onderzoek Nintendo DS: Brain Training 2007

A recent small study of school children in Scotland focused on the use of the DS game Brain Training, resulting in improved math scores for those kids playing the game.

The study divided school children into three groups of about thirty students and, although the groups were not all at the same school, the students were all aged nine or ten and had similar socio-economic backgrounds. One group used Nintendo's Dr. Kawashima's More Brain Training for about fifteen minutes every morning before the start of daily lessons. The second group used a method known as Brain Gym where students participate in a series of body exercises designed to increase brain activity and thus positively impact learning. The third group—the control—utilized neither Brain Training nor Brain Gym and continued lessons as normal.

At both the beginning and conclusion of the ten week study the students in the three groups were given a math test. Although all three groups had improved scores after the ten weeks of learning, the greatest improvement came from the DS group where the average score went up 10 points. The DS group also saw a marked improvement in the average time it took to complete the test (the students finishing it up about four minutes faster) as well as a “noticeable impact on behaviour and levels of concentration throughout the day, with the children becoming more self-confident.”

The study, which was the brain child of Derek Robertson from Learning and Teaching Scotland, was admittedly small and thus ineffectual for creating any hard conclusions about the use of the DS game to improve learning.


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