5E Learning cycle

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Algemeen

  • Instructiemodel
Engagement
  • Object, event or question used to engage students.
  • Connections facilitated between what students know and can do.
Exploration
  • Objects and phenomena are explored.
  • Hands-on activities, with guidance.
Explanation
  • Students explain their understanding of concepts and processes.
  • New concepts and skills are introduced as conceptual clarity and cohesion are sought.
Elaboration
  • Activities allow students to apply concepts in contexts, and build on or extend understanding and skill.
Evaluation Students assess their knowledge, skills and abilities. Activities permit evaluation of student development and lesson effectiveness.

Achtergrond

The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the experiential learning philosophy of John Dewey and the experiential learning cycle proposed by David Kolb. Attributed Roger Bybee of the Biological Science Curriculum Study (BSCS), the model presents a framework for constructivist learning theories and can be effectively used in teaching science.

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