Magic circle

From Fiwiki

Jump to: navigation, search

Home   All   Primary Education   Seconday Education   Research   ICT   A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z   Categories     Add a page     Help

* Magic_circle (dutch)


Game designers and researchers Katie Salen and Eric Zimmerman adopted the term 'magic circle' as one of the core concepts they use to define game experience (Salen & Zimmerman, 2004).

Salen and Zimmerman borrowed the term 'magic circle' from the Dutch historian Johan Huizinga who argued in Homo Ludens (1938) that play 'proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner'.


Versions of this document

Personal tools