Edutainment

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==References==
==References==
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* Egenfeldt-Nielsen, S. (2005). {{endnote|Beyond Edutainment: Exploring the Educational Potential of Computer Games|459}}. IT-university, Kopenhagen.
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* Egenfeldt-Nielsen, S. (2005). {{refworks|Beyond Edutainment: Exploring the Educational Potential of Computer Games|2757}}. IT-university, Kopenhagen.
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* Holland, W., Jenkins, H., & Squire, K. (2002). {{endnote|Theory by design (Games to teach)|28}}.
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* Holland, W., Jenkins, H., & Squire, K. (2002). {{refworks|Theory by design (Games to teach)|2336}}.
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* Kirriemuir, J., & McFarlane, A. (2003, 4-6 November 2003). {{endnote|Use of computer and video games in the classroom|34}}. Paper presented at the Level Up: The digital games research conference, Utrecht University, The Netherlands.
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* Kirriemuir, J., & McFarlane, A. (2003, 4-6 November 2003). {{refworks|Use of computer and video games in the classroom|2342}}. Paper presented at the Level Up: The digital games research conference, Utrecht University, The Netherlands.
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* Squire, K. (2002). {{endnote|Video games in education|25}}. International Journal of Intelligent Games & Simulation, 2(1).
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* Squire, K. (2002). {{refworks|Video games in education|2333}}. International Journal of Intelligent Games & Simulation, 2(1).
* [http://en.wikipedia.org/wiki/Edutainment Wikipedia]
* [http://en.wikipedia.org/wiki/Edutainment Wikipedia]

Current revision as of 21:26, 17 July 2010

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* Edutainment (dutch)

General

Edutainment (also educational entertainment or entertainment-education) is a form of entertainment designed to educate as well as to amuse. Edutainment typically seeks to instruct or socialize its audience by embedding lessons in some familiar form of entertainment: television programs, computer and video games, films, music, websites, multimedia software, etc. Examples might be guided nature tours that entertain while educating participants on animal life and habitats, or a video game that teaches children conflict resolution skills.

References

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