MobileMath

From Fiwiki

Jump to: navigation, search

Home   All   Primary Education   Seconday Education   Research   ICT   A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z   Categories     Add a page     Help

* MobileMath (dutch)

Contents

General

  • prototype 2008

MobileMath is a location-based mobile game that integrates concepts from mathematics and geography. The game is played outside by a maximum of eight teams on GPS enabled mobile phones. Teams construct and destruct quadrilaterals and score points in doing so.

Research

MobileMath is played on a mobile phone with a GPS receiver. It is designed to investigate how a modern, mobile and social type of game can contribute to students' engagement in learning. Teams compete on the playing field - which can be defined anywhere - and gain points by covering as much area as possible. To do so the teams construct squares, rectangles or parallelograms by physically walking to and clicking on each vertex (point). The shapes they construct are virtual elements added to the real world. As the game proceeds the free (unused) playing space gets smaller. It is possible to 'hinder' other teams. Further, teams can destroy the shapes the other teams made, gaining points in doing so. During the game, in real-time the locations of all teams and all finished quadrilaterals are visible on each mobile phone. This promotes interaction and asks for strategic thinking. The tracks of all teams as well as the constructed shapes can be viewed online during the game. The game data are stored and can be viewed back later, providing the opportunity to discuss the game play as well as the math involved.

In the pilot study the usability of the game was tested with three different secondary schools. All in all four one-hour games, each with seven or eight teams of two students, were played around the schools. Data were gathered by means of (participatory) observation, analysis of the games played, a survey and interviews with students and teachers.

Results show highly motivated students, who enjoyed playing the game. Students indicated they learned to use the GPS, to read a map and how to construct quadrilaterals.

In the next round of pilots special attention is given to embedding the game in the math and geography lessons and the research will focus more on the learning effects.

Keywords

game-based learning, mobile games, motivation, mathematics

References


Presentations

  • 20081015, ECGBL, 2008, Barcelona, Spain
  • 20080701, ISDDE 2008, Egmond aan Zee, the Netherlands


Versions of this document

Personal tools