Learning Patterns for the design and deployment of Mathematical Games
Objectives
This Jointly Executed Integrating Research Project has a dipolar structure.
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Design Patterns for Mathematical Games
The non-adoption of the results and outcomes from European projects is a major concern.
This strand aims to arrest this problem by developing a set of reusable techniques, which researchers can employ as 'design templates' in their own projects.
Our application domain is mathematical gaming.
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Identifying successful strategies for employing games for the teaching of mathematics
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Official project website
References
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People involved
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Warwick, CeNTRE, School of Education, UK
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Dublin, Centre for Research in IT in Education, Ireland
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Athens, Educational Technology Lab, Greece
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London Knowledge Lab, School of Education, London, UK
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Pisa University, Italy
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Goteborg University, Sweden
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Freudenthal institute, Utrecht, the Netherlands
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Versions of this document
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20060208, milestone 1: first draft literature review
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20060115, after kick-off meeting londen
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20051217, draft
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