Learning Patterns for the design and deployment of Mathematical Games

Objectives
This Jointly Executed Integrating Research Project has a dipolar structure.
  1. Design Patterns for Mathematical Games
    The non-adoption of the results and outcomes from European projects is a major concern. This strand aims to arrest this problem by developing a set of reusable techniques, which researchers can employ as 'design templates' in their own projects. Our application domain is mathematical gaming.
  2. Identifying successful strategies for employing games for the teaching of mathematics
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Versions of this document
  • 20060208, milestone 1: first draft literature review
  • 20060115, after kick-off meeting londen
  • 20051217, draft